Glassner described a stable analytical solution for the location of important
points in the three main pop-up techniques (single-slit, asymmetric single-slit,
and V-fold mechanisms) when the Quilling cards folds and unfolds in interactive
pop-up card design [4] [5] [6]. He also implemented his solution in a small design
program. However, he did not describe the interactive behavior of the program
in detail, nor did he report any user experience.
Mitani and Suzuki proposed a method for creating a 180◦ flat fold Origamic
Architecture with lattice-type cross sections [7]. This system creates pieces from
a 3D model. Those pieces can be used in our system because the base mechanism
is same as the angle fold open box mechanism described in the following section.
However, a 3D model is not always available. Furthermore, the structure is set
only on the center fold line and cannot be combined with other pieces.
Lee et al. described calculations and geometric constraints for modeling and
simulating multiple V-fold pieces [8]. However, that system is limited to V-fold
mechanisms and is not designed as an interactive system.
Several interactive interfaces have been proposed for 90◦ pop-up cards. Mitani
et al. proposed a method to design Origamic Architecture [9] models with a
computer using a voxel model representation [10] [11].
Using this method, the
system can store 90◦ pop-up card models and display them using computer
graphics. User operations are the interactive addition and deletion of voxels. This
system was used for graphics science education [12]. Mitani et al. also proposed
a method for designing Origamic Architecture models with a computer using a
model based on a set of planar polygons [13]. That system computes and imposes
constraints to guarantee that the model can be constructed with a single sheet
of paper. Thus, it enables the user to make more complex 90◦ pop-up cards
interactively from the beginning through to the pattern printing stage. Hendrix
and Eisenberg proposed a pop-up workshop system [14] [15] that enables the user
to design pop-up cards by making two-dimensional (2D) cuts. The result in 3D
can be opened and closed on the Viewer window. They also showed that children
could design pop-up cards using their system [16]. However, their interfaces are
not available for 180◦ pop-up cards. 90◦ pop-up cards are made with single
sheet of paper and their system works well given this constraint. However, it
is difficult to design 180◦ pop-up cards using a voxel model or planar polygon
model. Moreover, it is difficult for people to edit 3D structures in 2D because
they can not imagine the resulting 3D shape.
3 Assisted Pop-up Card Design
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