Abstract. This paper describes an interface for assisting the design
and production of pop-up cards by using a computer. A pop-up card
is a piece of a folded paper from which a three-dimensional structure
pops up when it is opened; it can be folded flat again afterward. Many
people enjoy this interesting mechanism in pop-up books and greeting
cards. However, nonprofessionals find it difficult to design pop-up cards
because of the various geometric constraints required to make the card
fold flat. We therefore propose an assistant interface to help people easily
design and construct pop-up cards. In this paper, we deal with pop-up
cards that open fully to 180◦
.
We have designed a prototype that allows the user to design a pop-up
card by setting new parts on the fold lines and editing their position
and shape afterward. At the same time, the system examines whether
the parts protrude from the card or whether the parts collide with one
another when the card is closed. Users can concentrate on the design
activity because the results are continuously fed back to them.
We created several pop-up cards using our system and performed an
informal preliminary user study to demonstrate its usability.
1 Introduction
A pop-up card is a piece of a folded paper from which a three-dimensional (3D)
paper structure pops up when it is opened. The card can be folded flat again
afterward.
Many people enjoy this interesting mechanism in pop-up books [1]
[2] [3] and greeting cards, and receiving and viewing pop-up cards appeals to
people of all ages. Fig. 1 shows an example of pop-up book.
Constructing a pop-up card is relatively easy; anyone can simply cut out
the pieces and glue them together if a template is available. Unfortunately, it is
much more difficult for nonprofessionals to design a pop-up card from scratch.
The first problem is correctly understanding the pop-up card mechanism. The
second problem is determining the positions of objects so that pop-up parts do
not collide. This usually requires repetitive trial and error during design: cutting
out component parts out of paper, pasting them on the card, and checking
Fig. 1. “Alice’s Adventures in Wonderland”, a typical pop-up book [1].
whether they collide. If an error is found, re-thinking the design and starting
over from the beginning. This process requires a lot of time, energy, and paper.
Design and simulation in a computer eliminate the boring repetition and save
time.
Glassner proposed methods for designing pop-up cards [4] [5] [6]. He introduced
several simple pop-up mechanisms and described how to use these mechanisms,
how to simulate the position of vertices as an intersecting point of three
spheres, how to check whether the structure sticks out beyond the cover or if
a collision occurs during opening, and how to generate templates. His work is
quite useful in designing simple pop-up cards.
Our work builds on Glassner’s pioneering work and introduces several innovative
aspects. Our system has two new mechanisms based on the V-fold: the
box and the cube. We provide a detailed description of the user interface, which
Glassner did not describe in any detail. In addition, our system provides realtime
feedback to the user during editing operations by examining whether parts
protrude from the card when closed or whether they collide with one another
during opening and closing. Finally, we report on an informal preliminary user
study of our system involving two inexperienced users.
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